Living Game Worlds IV: Interplay - NEW DATES - December 1-2, 2008
Living Game Worlds IV will focus on the theme of networked play and
engage dialogues on the rapidly growing domain of multiplayer games and
virtual worlds, including online networked entertainment as well as
pervasive, mobile and tangible gaming. The symposium will explore
various aspects of networked play from historical, cultural,
technological and design perspectives, as well as current and future
trends such as user-created content and the rising use of virtual worlds
in the workplace.
Keynotes: Raph Koster, Christopher Klaus, plus a "Pioneers" panel
featuring some of the people who made it all possible, including:
Richard Bartle, Brian Green, Chip Morningstar and Randy Farmer, and
Pavel Curtis.
Confirmed sponsors:
Turner Broadcasting
Georgia Film, Video and Music Office
About Living Game Worlds:
Living Game Worlds is an annual symposium presented by the Experimental
Game Lab, the School of Literature, Communication and Culture and the
GVU Center of the Georgia Institute of Technology. Each year, Living
Game Worlds brings together luminaries from academia, industry and the
arts to explore topics related to research, design and cultural
practices of digital games.
For details and registration, visit http://gameworlds.gatech.edu
For sponsorship info, contact celia.pearce at symbol lcc.gatech.edu
This entry was posted on
February 27, 2008 at 6:21 pm and is filed under Educational Conferences, Game Discussion, Game Studies, MMORPGs, Serious Games, Video Game Research, Virtual Worlds. Tagged: Brian Green, Chip Morningstar, Christopher Klaus, gameworlds, Georgia Tech, Living Game Worlds, Pavel Curtis, persuasive games, Randy Farmer, Raph Koster, Richard Bartle. You can follow any responses to this entry through the RSS 2.0 feed.
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February 27, 2008 at 6:50 pm
[...] Living Game Worlds IV: Interplay - NEW DATES - December 1-2, 2008 Living Game Worlds IV will focus on the theme of networked play and engage dialogues on the rapidly growing domain of multiplayer games and virtual worlds, including online networked entertainment as well as pervasive, mobile and tangible gaming. The symposium will explore various aspects of networked play from historical, cultural, technological and design perspectives, as well as current and future trends such as user-created c [...]
February 27, 2008 at 6:53 pm
[...] Read the rest of this great post here [...]
February 27, 2008 at 9:08 pm
[...] Georgia Tech Presents: Living Worlds IV - Interplay Living Game Worlds IV: Interplay - NEW DATES - December 1-2, 2008 Living Game Worlds IV will focus [...]
February 27, 2008 at 9:12 pm
[...] Georgia Tech Presents: Living Worlds IV - Interplay Living Game Worlds IV: Interplay - NEW DATES - December 1-2, 2008 Living Game Worlds IV will focus [...]