Texas Students to Explore Science in Online Virtual World
Lee Wilson over at Headway Strategies has written another fine article on educational gaming. Recently, Technology & Learning published a two part article by Wilson on the myths surrounding educational videogames. Formerly a senior exec over at Harcourt, Pearson, and Chancery Software, Wilson runs a consulting firm in Austin and writes The Education Business Blog. He is quite knowledgeable when taking the pulse of ed tech, and I quote him in an upcoming article of my own coming out in the next couple months. Right now, Wilson says, the cutting edge of ed tech is in online virtual worlds.
The March issue of Cable in the Classroom Magazine includes an article by Wilson entitled Virtual Worlds = Virtual Learning. In it, Wilson describes how Whyville.net is being leveraged by the Texas Workforce Commission to engender positive attitudes toward science in school kids and perhaps help instill the notion of pursuing science as a career. The TxWC is partnering with Whyville to create the Whyville Bioplex, with the goal of reaching “25,000 students with a biotech experience in their middle school career-education class in the next year.”
Whyville is a STEM-based academic virtual world (VW), where students can login and play at educational games with other kids around the country. I’ve encouraged teacher use of Whyville in my district, and listed it on my Top 10 Free Educational Videogames.
Wilson summarizes the benefits of using VWs for science exploration and gives a brief history of Whyville in the article. Here’s his summary paragraph:
The scientific method is an active practice. We do lab work to move beyond theory—to teach students how to be scientists. Virtual worlds allow us to safely take students to the frontiers of science where the really interesting questions await. By exposing them to the reality of science, we can engage a new generation of minds in this great endeavor.

February 25, 2008 at 7:47 pm
[...] Read the rest of this great post here [...]
February 26, 2008 at 6:27 am
I think in todays society everyone is for educational gaming more so than that of online gaming where students learn the hard way if they become addicted to gambling.
July 1, 2008 at 2:15 pm
verry intresting , cool