CFP: Breaking the Magic Circle; Game Research Lab Spring Seminar, Tampere Finland

Lots of CFPs with the start of the new year. Here is a prior (although brief) discussion of the Magic Circle idea on this blog. Wayne Porter and Dusan Writer discussed Edward Castronova’s contentions regarding the Magic Circle here and here. So, the concept is alive and well and discussed frequently in the serious gaming community. There has been a lot of solid gaming research emerging from Finland, and this conference looks very interesting. The deadline for abstracts is Jan. 15.

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Call for Papers: Game Studies Seminar, Tampere 10-11 April, 2008

New: the seminar web site: http://breakingmagiccircle.wordpress.com

One of the classic theories of games and play was presented by Johan Huizinga in his work Homo Ludens (orig. from 1938). Huizinga wrote about the free and voluntary nature of play, how it is “an activity connected with no material interest” and how it “proceeds within its own proper boundaries of time and space”, involving and absorbing players utterly into a separate world set off from the “ordinary” life, while being created and maintained by communities of players.

Huizinga’s view has become widely known within contemporary game studies, and it is often referred as the ‘Magic Circle’ view on games and play. This concept has also been widely criticised, as it has become increasingly obvious how various “games external” areas play an important role in digital play, and also because digital games have become more widely enmeshed with and applied into various economical, educational and other social and cultural processes and uses.

“Breaking the Magic Circle” seminar invites presentations from multiple points of view, including theoretical as well as empirically based studies into that question or expand existing conceptions regarding digital games and play. Particular fields of study might include, but are not limited to:

- pervasive, mobile or location based gaming,

- alternate reality gaming

- casual, non-immersive or coincidental forms of play,

- professional gaming,

- money gaming, betting and gambling within digital games and play.

The seminar is fourth in the annual series of game studies working paper seminars organised by the Games Research Lab in the University of Tampere. Due to the work-in-progress emphasis, we strongly encourage submitting late breaking results, working papers and/or submissions from graduate students. Early considerations from projects currently in progress are most welcome, as the purpose of the seminar is to have peer-to-peer discussions and thereby provide support in refining and improving research work in this area. After the seminar, separate consideration will be given to various options of publishing the seminar papers.

The papers to be presented will be chosen based on abstract review. Full papers are distributed prior the event to all participants, in order to facilitate discussion.

The two-day event consists of themed sessions that aim to introduce current research projects and discuss ongoing work in studies of games, play and their relation to surrounding phenomena. The seminar will be chaired by professor Frans Mäyrä (Hypermedia Laboratory, University of Tampere). Paper commentators include researchers Markus Montola (University of Tampere), Aki Järvinen (Veikkaus) and Simon Niedenthal, Associate Professor of interaction design (Malmö University).

The seminar will be held in Tampere, Finland and will be free of charge; the number of participants will be restricted.

Important Dates

- Abstract Deadline: January 15, 2008

- Notification of Acceptance: January 30, 2008

- Full Paper deadline: March 27, 2007

- Seminar dates: April 10-11, 2007

Submission Guidelines

Abstract submissions should include maximum of 1.000 words (excluding references). Abstracts should be send to info-gamestudies{at}uta.fi as plain text only (no attachments). Guidelines for submitting a full seminar paper will be provided with the notification of acceptance.

Our aim is that everyone participating has been able to read materials submitted to the seminar, therefore the maximum length for a full paper is set to 6.000 words (excluding references). Note also that the presentations held at the seminar should also encourage discussion, instead of only repeating the information presented in the papers. Tentatively, every paper will be presented for 10 minutes and discussed for 20 minutes.

Seminar web site: http://breakingmagiccircle.wordpress.com/

Organised by: http://gamelab.uta.fi

University of Tampere / Hypermedia Laboratory / Games Research Lab

6 Responses to “CFP: Breaking the Magic Circle; Game Research Lab Spring Seminar, Tampere Finland”

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  5. Wayne Porter on Attention Revenue » Blog Archive » Primitive Avatars, Infinite Thinking and Monolith 8 Should Not Exist in Second Life. Says:

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  6. IGE Opposes Class Certification in Hernandez Case; Brock Pierce Dposition Scheduled | Virtually Blind | Virtual Law | Benjamin Duranske Says:

    [...] briefing makes it clear that IGE’s alleged actions fall completely outside of the “magic circle” and that as such, the “it’s just a game” defense is a red [...]

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