Mentally Control Your Avatar in Second Life

I blogged last week about consumer versions of mentally activated console controllers. Today, Jacqui Cheng at Ars Technica reveals researchers at the Keio University Biomedical Engineering Laboratory in Japan have developed a brain computer interface (BCI) that can control avatars within Second Life. Check out the video from that link in either wmv or mov format.

Cheng notes, as did I, the possibilities of using mental interfaces with assistive technology; specifically Cheng suggests BCIs could be used with advanced prosthetics at some point. Here is one more real world application that researchers are uncovering through playing (and working) in videogames.

References
Cheng, J. (2007, October 16). Researchers help users control Second Life avatars via brain activity. Ars Technica. [Online]. Available: http://arstechnica.com/news.ars/post/20071015-
researchers-help-users-control-second-life-avatars-via-brain-activity.html

3 Responses to “Mentally Control Your Avatar in Second Life”

  1. Mathematics Education Blog » Blog Archive » Mentally Control Your Avatar in Second Life Says:

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    [...] time, researchers were starting to demonstrate some interesting applications, such as using them to control avatars in Second Life. Now that GDC is upon us, neural interfaces are causing quite a stir. Robert Rice (no relation), [...]

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